SCAdFacadeDelegate
@protocol SCAdFacadeDelegate <NSObject>
The SCAdFacadeDelegate protocol needs to be implemented by the video player implementation it receives it´s commands and delivers information through this protocol
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if you use customizableClickThroughAlert, add this function
Declaration
Objective-C
- (void)displayClickThroughAlert;
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The player should load the ad from this url and is told to disable/enable seeking
Declaration
Objective-C
- (BOOL)loadAdWithUrlString:(NSString *_Nonnull)urlString disableSeeking:(BOOL)disableSeeking completion:(nullable SCEmptyCompletionBlock)completion;
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The player should start its playback
Declaration
Objective-C
- (void)startPlayback;
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The player should pause its playback
Declaration
Objective-C
- (void)pausePlayback;
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The player is being asked if it is paused
Declaration
Objective-C
- (BOOL)isPaused;
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The player should mute sound
Declaration
Objective-C
- (void)mutePlayer;
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The player should unmute sound
Declaration
Objective-C
- (void)unmutePlayer;
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The player is being asked if it is muted
Declaration
Objective-C
- (BOOL)isMuted;
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The player should seek from its current position to a time offset
Declaration
Objective-C
- (void)seek:(NSInteger)offset;
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The player must give back its current playback position
Declaration
Objective-C
- (double)getCurrentTime;
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The player must give back the duration of its current video
Declaration
Objective-C
- (double)getDuration;
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Not used at the moment
Declaration
Objective-C
- (NSString *_Nullable)getVideoElement;
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The player should set its volume to the desired value (unused at the moment)
Declaration
Objective-C
- (void)setVolume:(id)volume;
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The player should give back the current volume (currently unused)
Declaration
Objective-C
- (id)getVolume;
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The player should lock the current content source
Declaration
Objective-C
- (void)lockContent;
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The player should give back its current content source
Declaration
Objective-C
- (NSString *_Nullable)getCurrentContentSource;
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The player should release its source to the content source (after an adSlot is finished)
Declaration
Objective-C
- (BOOL)releaseContent;
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Callback function that is being called for every single event
Declaration
Objective-C
- (void)onEventCallback:(SCAdEvent *_Nonnull)event;
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Give back an error, if a playback error occured
Declaration
Objective-C
- (nullable NSString *)getError;
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If your player is connected to the sequencer it should ask the sequencer for the adInfo and give it back
Declaration
Objective-C
- (void)getAdInfo:(SCAdInfoCompletionBlock _Nonnull)completion;
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Click through happened, pass it on to the view controller
Declaration
Objective-C
- (void)displayClickThroughAlert:(id)alert;
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Visibility of the adView changed, so pause or resume the player
Declaration
Objective-C
- (void)onVisibilityChanged:(BOOL)visible;
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Skip an ad
Declaration
Objective-C
- (void)skipAd;
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If your player is connected to the sequencer it should ask the sequencer for the adError object, if an error was detected
Declaration
Objective-C
- (void)getAdError:(SCAdErrorCompletionBlock _Nonnull)completion;
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The player should load the ad from these urls when captions have been detected and is told to disable/enable seeking
Declaration
Objective-C
- (BOOL)loadAdWithCaptions:(NSDictionary *_Nonnull)loadDict disableSeeking:(BOOL)disableSeeking completion:(nullable SCEmptyCompletionBlock)completion;
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Give back the current player frame and viewMode (normal or fullscreen)
Declaration
Objective-C
- (nullable SCElementSize *)getPlayerSize;
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Give back the frame of the viewPort and the viewMode (normal or fullscreen)
Declaration
Objective-C
- (nullable SCElementSize *)getViewportSize;